Role: Production Director
Studio: Studio Gobo - An Ubisoft Partner Studio
For Honor is the AAA genre defining combat game that lets players carve a path of destruction through an intense battlefield in a brand-new, groundbreaking melee action game. As developement director I oversaw the development of all the new game features, game modes, maps and characters developed at Studio Gobo. I helped to build a team from 16 to 60 over 6 months and manged the development and biz dev relationship Ubisoft. In this time I also invested time into developing and mentoring a new production team and overseeing the expantion of the studio as well as its move to AAA multi project development.